But on to a bit of code. Although, as I think I've said before, I'm not sure this counts as anything other than configuration coding as long as I'm generally following video instructions. But fun. I got the enemies running with tilt and shooting, so altogether, it actually looks like a real game.
One of the things I noticed is that my bolts weren't deinstantiating even though I'd set it up. Eventually I realized that it had to do with turning off the GameController which was the object controlling destruction of the bolts after a while. It's just a checkbox, but it makes a big difference. It also controls whether the enemy ships can actually destroy your player ship, so it's pretty obvious when you've temporarily disabled it.
Here's the video of the full game in action. I upgraded to a record with sound so you can appreciate the music and the explosions.
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