(Side of the box. Fun to 11 decorated all four sides with the names of backers).
Animals each give you a bonus if you have the most. Horse, you go first (otherwise it rotates). Pig you can take a die, change it to something you want, but then you have to stop taking dice. A Pork Chop. So it's primarily for the end of the drawing. A chicken lets you add an extra card to your hand so you have additional opportunities to build. And a cow lets you change the occupation of villagers to help you out. If you have a full set of animals, you can trade them (and must on certain turns) for a card from a third set which gives action cards and a few victory points for Jesters.
(My castle bits).
It's fast. Under an hour, even when you're learning the game like we were. And incredibly fun. Eryn (age 10) picked it up quickly, and even devised some strategies, although my "collect a lot of animals after my wife screws up her pork chop play" strategy was better than most. We've only played with three players. I suspect with four, it's even more interesting because the resource pool would have more variety and the animal bonuses stay more spread out. Definitely worth backing.
(Eryn and my wife shaking resource dice. Mine are on the edge unshaken. And you can see over there on the side all the dice that come with the game. The two green dice are player's choice and on my card you can see my farmers, merchant, worker, and stale full of animals).
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