Saturday, January 30, 2010
Postcard Memoir
Friday, January 29, 2010
Midwest Burlesk 2010
- The opening act, Minne Tonka. She did a Mary Tyler Moore strip tease.
- The Stage Door Johnnies from Chicago. One of them did a strip tease involving washing himself and multiple layers of towels, like a Matryoshka doll. A favorite of the many women in the audience.
- Nadine DuBois singing "Coax Me" while being undressed by AJ the Bodyguard. She's hilarious in addition to being sexy. That was a serious green dress, by the way.
- Trigger (Ferguson). Oh my god. I expected this to be something I hated. It was less burlesk at first and more loud cross dressing act. But it went somewhere incredibly amusing after the opening monologue. The audience was roaring. And he's seriously athletic.
- Fanny Tastic. She did a bit as a flight attendant last year. This year she did an act with a bowler (hat). Great dancing. When she sort of grabbed at her bottom and legs with her fingers and pulled, you could hear a reaction from the audience. Incredibly sexy.
- Sweetpea dancing to "Dance Machine". She started out in a boots and a robot costume and took it off to reveal heels and skin. She started with a robot dance and moved into several other dance in what was so energetic it looked like serious work.
- Lola van Ella from St. Louis doing a 50s housewife schtick involving an apron, some frosting, and a spatula while singing "Bake me a cake". Nadine warned that she was renowned for her bottom, and her site calls her "the derriere beyond compare". The advertising was well deserved. The frosting ended up on her body, and the spatula ended up replacing her merkin. Very funny. Her website says I can book her for parties...hmm...Kyle, don't you turn 40(ish) this year?
- Michelle L'amour did the finale with a sort of Spanish dance. Not as exciting a finale as last year with all the hands popping out of the sofa, but a great dance. She does a lot with minimal props.
- And there were others - it didn't end there. Burgundy Brixx from Vancouver. The Chicago Starlets (from Michelle L'amour's school in Chicago). Kami Oh (I think). Ned the Magnificent. Ophelia Flame. Ray Gunn. Summer Clearance (I think it was her doing the fan dance). Switch the Boi. Vica the naughty ballerina. And more.
Monster Camp
- The guy who says they're going to make a "full-sized dragon head" for their Nero weekend. How does he know it's full-sized? I've read How to Train Your Dragon. Those dragons were very small. He should have picked one of those dragons so there was no problem finishing his craft project on time.
- The guy who plays a dream moth and states that his attack is "the hypnotic glare of the dream moth". This involves opening his jacket in a motion much like a flasher at other characters.
- The idea that there are "holds" to stop all the live action in order to resolve a dangerous situation. They give us an example, and I quote, "my glasses are right over there!" He could have at least said, my spectacles of optimal vision.
- Quotes like, "I don't tend to focus on my every day normal life." WOW! No...I mean WOW...World of Warcraft. Because Nero is only once every three months or so. So he has to bleed off the rest of his "normal life" playing a video game. At one point the text accompanying the movie notes that almost everyone in Nero plays WoW. We can be sure I'm safe. I once had an obsession with TeleArena, but that was in the BBS days.
- Paul, who has lots of pictures on his walls. All of them him in various LARPing situations. I have pictures of me bicycling and geocaching. Usually they're not the focus of our wall art, even in a single room. Although if you're working at it, you can find a picture of me in a clown suit and sitting on the big green teddy bear I used to feed poop.
- The swords. Sometimes it looks like they're holding giant, pink phalluses (phalli?). It reminds me of the ultimate defense system in Dominion: Tank Police.
- The affectation many Nero gamers have when talking. It's like they have to have their own accent. Someone I know said it's, "Almost flamboyant gay man." Then later said, "It's role player douche bag accent."
- The Nero rule book. Over 200 pages. And yet they can't find an NPC that knows Earth magic. THAT'S WHAT HAPPENS WHEN YOU HAVE A 200 PAGE RULE BOOK AND A BUNCH OF PEOPLE WITH ATTENTION DEFICIT DISORDER!
- Monster and player outfits can be made out of Hot Topic shirts.
- Monster and player outfits seem to involve an awful lot of white headbands (never explained).
- Monsters are considered scary when they're wearing a vine boa...not a snake. Like the boa you wear around your neck...with leaves on it. I think that makes you some sort of f*ing gay tree ent.
- Monster and player outfits pretty much involve a tunic and a hockey mask (when not sporting vine boas).
- Undead lizards wear headphones so they can stay organized. I don't even use my headphone at work, let alone when playing an undead lizard.
- One of the highlights of the actual gameplay was running around next to a barn in a state park looking for spider ichor. This would have been cooler had they actually milked a few spiders.
- The guy whose daughter told him he's spending too much time playing WoW instead of spending time with her. He teared up a little bit, talked about how it was like any other addition such as alcohol, and then related how he was setting up a second computer so she could play next to him. Hey...if your daughter says you're playing the video game too much, stop that s*it and find a different hobby. Almost all of the interview time with him involved him sitting behind a laptop playing WoW.
- The guy who stated he was in his fifth year as a high school senior. Pooteewheet yelled at the television, "STOP LOOKING LIKE THAT!"
- Fern. He lives with his mother in Seattle. His mother is a hippy. She said Fern had his hobbies, but at least he hadn't grown up into her hobbies, like kink. Ewwww.... At least he rides a bicycle. Then again, is there anyone in Seattle who doesn't?
- Swords are called boffers. Hitting someone with your sword is called boffing. This seems to take the place of sex.
- Passerbys who state of Nero and the participants, "I thought I was looking at Darth Maul. Or Harry Potter." And, "There's nothing like a good dismembering to perk up your Saturday."
- Quotes like, "FEEL MY POISON!" and "MATT IS DEAD!"
- The player who asks another player, "Are we dating?" And then says of his real girlfriend, "My interests lie elsewhere with a particular dancer at the ******* ballroom." Could you make it sound any more imaginary or creepy, even if it isn't?
- The idea that "in game sexual dynamics" can get complicated. Some players date in the game, but not in real life. Or in real life, but not in the game. They take out their breakups on each other within the game. And, they have problems with their dating characters having "different personal values" and take the game issues out on their real lives. That's right...they break up because their characters, the characters they're pretending to be, have opposing values within Nero once every several months.
- When the individuals running the game change, it has to be sold. Someone pays for the game, rather than just creating a new game and, well, not paying.
- Pooteewheet stating, "That douchebag in the green reminds me of Klund. I think it's the way he holds his head and, specifically, his mouth....It's the way he's standing!"
- Resurrection involves a bag with 9 beads of one color, and 1 bead of another color. If you draw the odd bead out, you avoid dying permanently. It would seem like that's where the exercise would end. But instead, you get shipped off to a room, the resurrection chamber, decorated with LED string lights where particular characters chant around you until you come back to life...unless they're mean, in which case it gets ugly. I can't even picture what that involves.
- If you don't come back in the resurrection chamber, you may come back as a vampire. At this point your friend may cry and talk about how much it hurts, because you shouldn't really be there.
- And finally, there's the politics. Not the sexual politics. Not the politics of who owns the chapter. Instead, there's the politics of what happens when certain characters band together and cast a spell that changes the race of the last sea elf, ending the sea elves as a race. Another character puts it in perspective: the sea elves are all gone, the economy is going to be hurt, shipping is going to be hurt, it's not safe. The death of the last sea elf is right up there with the housing crisis and international piracy concerns. Stupid Obama. Bring back the sea elves by changing the race of a few humans, and you could eliminate a few pressing issues and focus on healthcare. Maybe the sea elves have special herbs and sea salts and we could fix that issue in the same broad stroke.
Wednesday, January 27, 2010
Kill -9
Tuesday, January 26, 2010
Postpourri - Agile, Bananas, Breakfast, Beer, Memes
"People who aren't programmers are just looking at the screen and seeing some pixels. And if the pixels look like they make up a program which does something, they think "oh, gosh, how much harder could it be to make it actually work?"
The big risk here is that if you mock up the UI first, presumably so you can get some conversations going with the customer, then everybody's going to think you're almost done. And then when you spend the next year working "under the covers," so to speak, nobody will really see what you're doing and they'll think it's nothing.
Things That Might Interest Klund: Snowclones and Ferdinandea
An example of a snowclone is "gray is the new black", a version of the template "X is the new Y". X and Y may be replaced with different words or phrases – for example, "comedy is the new rock 'n' roll". Both the generic formula and the new phrases produced from it are called "snowclones".
The term was coined by Glen Whitman on January 15, 2004, in response to a request from Geoffrey Pullum on the Language Log weblog.[3] Pullum endorsed it as a term of art the next day, and it has since been adopted by other linguists, journalists and authors. The term alludes to one of Pullum's example template phrases: If Eskimos have N words for snow, X surely have Y words for Z.
Monday, January 25, 2010
Overheard at Work
Luna Hates Klund
Movies 2009
If you're a gamer, I'd recommend one movie that's not on this list: The Gamers, Dorkness Rising. If you're not a gamer, I'd stay far away from it. Netflix recommended it as an instant streaming video, and I felt it was worth a look. Low budget. No name actors. Shot in a game store and presumably in actors' homes for the most part. Still, I gave it a four. It made me laugh quite a bit with references to Munchkins (the game), D&D, and a variety of other things that are amusing if you grew up playing fantasy and board games. I told Kyle about it, and it looks like he gave it a four. And during Axis and Allies this weekend (board gaming day on Saturday and we played an old school war game for most of the day - the Xeno edition), Adam asked if we'd seen it. So it's three for three among gaming dorks. That's got to be a good review if you can fit yourself into the category.
"All Lodge wants is for his gaming group to finish their adventure. Unfortunately, they’re more interested in seducing barmaids, mooning their enemies, and setting random villagers on fire. Desperate to rein in his players, Lodge injects two newbies into the distrust: a non-player character controlled by Lodge, who the power gamers immediately distrust, and the rarest gamer of all — a girl. Can the group overcome their bickering to save the kingdom, or will the evil necromancer Mort Kemnon triumph unopposed? A parody of fantasy films and the adventure gaming community, The Gamers: Dorkness Rising is a hilarious romp through the world of sword and sorcery — in this case, a world of exploding peasants, giant house cats, and undead roast turkeys. Game on!"
Tales of the Black Freighter / Under... | 2.0 |
The Spirit | 1.0 |
Knowing | 2.0 |
The Unborn | 1.0 |
I Love You, Man | 3.0 |
Land of the Lost | 1.0 |
Race to Witch Mountain | 2.0 |
Adventureland | 3.0 |
Observe and Report | 3.0 |
Inside | 3.0 |
Battlestar Galactica: Season 1: Disc 3 | 4.0 |
Anvil: The Story of Anvil | 4.0 |
The Horsemen | 1.0 |
The Wrestler | 4.0 |
The Burrowers | 4.0 |
The Haunting in Connecticut | 2.0 |
Crank 2: High Voltage | 2.0 |
Battlestar Galactica: Season 1: Disc 2 | |
Battlestar Galactica: The Miniseries | |
Battlestar Galactica: Season 1: Disc 4 | |
Doubt | 3.0 |
Lost: Season 4: Disc 4 | 4.0 |
Lost: Season 4: Disc 3 | |
Lost: Season 4: Disc 2 | |
Lost: Season 4: Disc 1 | 2.0 |
Lost: Season 3: Disc 6 | |
Lost: Season 3: Disc 5 | |
Lost: Season 3: Disc 4 | |
Lost: Season 3: Disc 3 | |
Lost: Season 3: Disc 2 | |
Lost: Season 3: Disc 1 | |
Eureka: Season 3: Disc 2 | |
Eureka: Season 3: Disc 1 | 5.0 |
Eureka: Season 2: Disc 3 | |
Eureka: Season 2: Disc 2 | |
Star Wars: The Clone Wars | 2.0 |
Eureka: Season 1: Disc 3 | 2.0 |
Eureka: Season 2: Disc 1 | |
Eureka: Season 1: Disc 2 | |
Eureka: Season 1: Disc 1 | |
Happy Endings | 2.0 |
Badland | 1.0 |
Towelhead | 3.0 |
The Curious Case of Benjamin Button | 2.0 |
Frostbitten | 3.0 |
Splinter | 3.0 |
The Chumscrubber | 4.0 |
Wit | 5.0 |
Frontiers | 3.0 |
Cthulhu | 1.0 |
Zombie Strippers | 2.0 |
The Ruins | 2.0 |
Insanitarium | 1.0 |
Religulous | 2.0 |
Futurama: Into the Wild Green Yonder | 4.0 |
Nick and Norah's Infinite Playlist | 4.0 |
Role Models | 4.0 |
The Midnight Meat Train | 3.0 |
Run, Fat Boy, Run | 1.0 |
Eden Lake | 2.0 |
Max Payne | 1.0 |
Quarantine | 3.0 |
Pineapple Express | 3.0 |
The War: A Ken Burns Film: Disc 2 | |
The War: A Ken Burns Film: Disc 3 | |
Zack and Miri Make a Porno | 4.0 |
Man on Wire | 4.0 |
Whisper of the Heart | 3.0 |
The War: A Ken Burns Film: Disc 1 |
Sunday, January 24, 2010
Card Games
A Pleasant Exchange With Eryn
Friday, January 22, 2010
TV Snobs
TV Snobs Are Wrong About 'Two and a Half Men'
Really? That's a bold statement, pretty much equivalent to stating one of the piles my dog leaves in her pen is misconstrued by clean grass elitists as a pile of shit. To quote the writer of the article:
"If your brow tends to arch on the high side, “Two and a Half Men” can be off-putting, with its love of double-entendres and inability to pass up a good fart joke. Like “The Three Stooges" and “I Love Lucy" before it, this series plays heavily on the side of physical humor. But unlike the old days of slipping on a banana peel, these clowns are more likely to injure themselves on a used birth-control device."
Brow arches on the high side? Who the hell says that about anyone? And like The Three Stooges and I Love Lucy? Why not include Laurel and Hardy, Charlie Chaplin and Mr. Bean? Those shows relied on FUNNY physical comedy, not total inanity. And then, we're offered several examples of what a good show it is:
"Third-season episode “Always a Bridesmaid, Never a Burro” embodies the essence of the series, serving up banter and slapstick in equal portions. The show is packed with the kind of humor fans adore, including Charlie talking about the time he convinced Alan that it was Almond Roca in the kitty litter box. “Are we done visiting Charlie Harper’s Museum of Sibling Cruelty?” deadpans Alan. Dim-bulb Kandi once dated Charlie but is now dating Alan. Charlie’s with Kandi’s mom Mandi and Alan’s ex-wife is smitten with Kandi’s dad Andy. As Berta says, “Sweet whistling Geronimo, you people are like a box of hamsters, crawling all over each other.” The moment when all parties come together under one roof is comic genius."
Another List of Science Fiction
Probably Not Appropriate
'The other speaker on the bill that day was David Irving, probably the best-known Holocaust denier in the world. Irving started his talk by alleging that the numbers of dead in the Allied bombing of Dresden, Germany, were severely undercounted. He then described a bizarre conspiracy involving Enigma coding machines and a massive British spy operation after the war that gave Britain access to the secret message traffic of several small nations in the Southern hemisphere. Telling the audience "many people in this room will not want to hear this," Irving, like Weber, admitted that more than 1.2 million Jews were killed at several camps. But he added that he thought this was all the work of Heinrich Himmler. Hitler, he said, merely wanted "to move Jews to Madagascar."'
(Southern Poverty Law Center Intelligence Report)Hmm….maybe I should have put the title for “Schindler’s List” over the happy, dancing animals instead to capture the gravity of Irving's statement.
Thursday, January 21, 2010
McGross
Wednesday, January 20, 2010
Spit
What do Agile Managers Look Like?
- Define and reiterate the overarching goal (focus on the quality line, not the deadline),
- promote standards,
- focus on what to avoid and potential obstacles,
- help everyone on the project focus,
- own the problems and eliminate roadblocks. [author's note: as a manager, I consider this to be paramount. Making sure developers can come to work, sit down, and start coding, is priority number one for a good manager, whether they be Agile, or traditional waterfall].
Tuesday, January 19, 2010
Snowman Model
At Code Freeze, Jeff Patton referred to the "Snowman Model of Iterations" where the daily scrum feeds into larger iterations (Powerpoint of the snowman here). He scribbled a picture much like the one below. There was quite a bit of focus at Code Freeze on being able to draw some of the ideas that are involved in Agile or your design, so that they make a lasting impression on the many players in the project, particularly the product owners. This isn't just an Agile skill. Being able to create a lasting image in the mind of your audience is one of the best ways to foster change. If you're in my group at work, you may have seen "The Heart of Change" (John P. Kotter) on a manager's bookshelf, or you saw the video at the organizational realignment meetings where managers sported mullets and talked about how the web was just going to be a fad and CDs were the future. Kotter's book recommends making that visual leap that makes people feel rather than see, with images akin to Patton's snowman. If Agile is about harnessing change, then it's also about creating that indelible image for your audience that communicates that vision and creates a repository of shared imagery.
Weekend Miscellany
Eryn on screen at Dave and Buster's where we had lunch. She was playing a driving video game. I missed the best faces because I realized too late I could see her highlighted above. She's gotten much better at video games and was a big fan of Skee Ball (I know, not a video game), Beachhead (?) 2002, with the helmet you put your head in and move around in a 360 degree circle, plus up and down tilt, and driving and motorcycles (she can tilt the motorcycle now). As Kyle noted, "I'm sure MLK, Jr. would be proud to know we spent his day playing games of violence and destruction."
Sunday Sledding
- Went to Art Buddy training at the MN Institute of Arts.
- Went to Ollie's hockey scrimmage.
- Went snowmobiling (previously blogged).
- Cleaned the house and the porch rather thoroughly (sans scrubbing).
- Went to breakfast at Kyle's.
- Went sledding at Elm Creek Park Reserve.
- Watched the Vikings - Cowboy game where the Vikings trounced the Cowboys.
- Went to the Holiday Inn and spent six hours over two days in the water park (nice bed!)
- Went to Dave and Buster's with Kyle, Matthew and Jonnie to have lunch and play games.
- Had a failed geocaching adventure in the Elm Creek dog park
- Ripped two pair of tights and had to go to Target to replace them and the car seat I broke this weekend before going to Ballet on Monday night.
- Somewhere in there I mixed in watching Year One, part of The Orphan, the pilot of Human Target (bleah), read a sizable chunk of The Phantom Tollbooth to Eryn, and got my butt handed to me in multi-player Call of Duty.
Zoe waving as Cynthia pulls her back up the hill. I wouldn't even carry Eryn's sled up the hill for her. If you can't get yourself and your sled up the hill, it's time to quit as far as I'm concerned.
Ming and Logan Luge Runners:
Cynthia, Zoe, Kyle and Jonnie:
Eryn and Me:
On Your Mark, Get Set, GO!
Zoe going down the hill in a prone position. Very amusing.
Zoe with a faceful of snow after going down in a prone position. Not as amusing. A little sad.
Ming on a tube that work gave us...indicating why no one uses them. Too slow.
Zoe going down prone and Eryn not far behind.
It's time to go now...
Saturday, January 16, 2010
What do Agile Managers Look Like?
- Define and reiterate the overarcing goal (focus on the quality line, not the deadline),
- Promote standards,
- Focus on what to avoid and potential obstacles,
- Help everyone on the project focus,
- Own the problems and eliminate the roadblocks.
Snowmobiling!
A couple of videos of Eryn on the Kitty Cat. I hauled Ollie around while she drove in circles. Apparently he's taught many of his friends to drive the snowmobile that's just larger than the Kitty Cat as it will pull a sled and he loves to ride. I heard a story today that he'd run into my brother-in-law's car the first time he tried to drive a snowmobile. Given my brother's history of running into things when he was younger, that's pretty funny.
Another video on the Kitty Cat:
Friday, January 15, 2010
Invasion of the Bike Weenies
Trainer Tire
Thursday, January 14, 2010
Blink: The Power of Thinking Without Thinking
- Mood music over the parts the author feels are sensitive, such as discussing a relationship, are ANNOYING! There's no mood music in a book, and I don't imagine mood music while I'm reading a book. It's like elevator music, but infinitely more aggravating because I have to get past it to get to the next part of the book. Knock it the fuck off.
- The statement, "Splash without Tom Hanks would not be funny" is accurate only because Splash wasn't funny with Tom Hanks. I don't care if it did get 91% on RottenTomatoes.
Alan Cooper - Insurgency of Quality
Alan Cooper's presentation at Code Freeze 2010 was on the intersection of Agile and interaction design (IxD, the study of devices with which a user can interact - http://en.wikipedia.org/wiki/Interaction_design). A big theme of Cooper's presentation was that a certain amount of design underpins even Agile
projects [e.g. up front, as opposed to within the iterations], although it's not always acknowledged and is overshadowed by the Agile practice that a project iterates toward a mutable goal and design, development, and testing often go hand in hand.
As a point of argument, Cooper noted that even Agile projects don't begin at scrum/iteration 0 (though perhaps they should, and he'd heard of groups who have). Yet, there's always some sort of dig or prep, and the length of that bricklaying, as Cooper called it, varies from project to project, even in the Agile space. While small, greenfield, uncomplicated projects might be capable of iterating from day one, larger projects are circumscribed by:
- The size of the code base
- Team inertia
- The history of the product
These factors, in turn, are constraints on the ability of the product owner or product team to give their full attention to the project. The problem then becomes that, without an appropriate amount of design up front, the product owner can be constrained in their ability to make or evaluate "battlefield decisions." These decisions, which increasingly become the mandate of the developer and not the Project Manager or Product Owner, who is otherwise engaged, can have an impact in the board room as they roll upward.
There is an interplay between Agile and design that is at odds with its
elf. Tactical decisions fit with design and can be timeboxed. Strategic and analytical decisions do not fit within Agile timeboxes. Yet the latter underpins the former, and without a solid foundation, tactical decisions can take the project further and further off course, beyond what's expected from the natural realignment with each iteration.
What does Cooper recommend to counteract unwanted drift and unhealthy battlefield decisions in Agile?
- Get the product design out of the hands of the PM, BA, Code Librarian, C** and, in many cases, product owner/product team. They often do not have the big picture in mind, and their other responsibilities and job limitations can interfere with understanding the strategic design.
- In the tradition of Peter Drucker, place decision making in the hands of craftspeople or practitioners. As Cooper calls them, "no collar" knowledge workers. Those closest to the design and those focused on interactive, agile, craft-based design, and not focused on process for the sake of process. Foster a "selfless insurgency" in skilled, trained interaction between craftspeople of equivalent level, targeting the quality of the product and the satisfaction of the customer.
- Keep conceptual decisions frontloaded where they're cheapest and customer feedback has the most impact. As time increases, move from the leadership-heavy interaction design to development where everyone understands the impact of the early design decisions.
- Ensure designers focus on funneling (as a metaphor), not seesawing. Make sure they align on a clarity of vision.
Wednesday, January 13, 2010
Trash
This reminded me of a rule we have with our renters. We pay for garbage disposal. Many times someone who is trying to rent has said to me, "I notice you pay for garbage. Can you just adjust the rent down $50 and we'll find our own garbage disposal service." Invariably I say, "Absolutely not." They argue. They tell me they always use such and such a service. They tell me about their brother who owns a service and they can't rent unless they can use his service. They tell me they can save me and them money by rotating services or hauling the trash themselves.
But my brother and I have that rule for one simple reason. We don't want trash in the basement and the garage. If you let renters pay for their own trash, it's the first thing they'll decide to stop paying. Not the cell phones. Not cable tv or DISH. Not high speed internet. Trash. And it will end up in some part of your house, or in a pile in the corner of the yard under a tarp. Because all those other things exhibit personal gain, and trash is just an inconvenience. So we remove the incentive/disincentive aspect.
We apply the same rule to water because we live in Minnesota. Our pipes are not an incentive trade off option. At least not in the winter.
Code Freeze - The Collective Groan
Where I work, I currently keep a load of around half a dozen projects, although if you slice and dice them, or consider my space to overlap with that of the other manager who does the same work, the portfolio is considerably larger. Fortunately, I have smart leads, and they really handle the bulk of the lifting, allowing me to focus on wider issues. But to stress how many projects you can expect working in my area, one of the question sets on my lead hiring interview form is "Have you worked in a matrixed environment? On how many projects simultaneously? How do you handle the context switching and constant flow of information? Where do you put your focus when there are competing priorities?" I've dinged more than one interviewee for never having worked on multiple, large projects simultaneously. Despite the groan from the Code Freeze audience, the interview process turns up a significant number of developers who are allowed to maintain their focus.
In my last role, I think I maxed out at thirteen simultaneous projects, not including my generalized day-to-day role. One project, overseas, consumed about 50% of that time, and the others cycled up and down over days and weeks from zero to twenty hours. But all were partially active, somewhat different, and not predictably cyclical. It wasn't abnormal to have twenty hours of concrete work flow in over the course of a day. The goal was then to push it down as fast as possible because you couldn't be sure the downswing was coming immediately. Additionally, when you were on call, you might be fielding questions, requests, functionality assessments, architecture explanations (and changes), training, coding (yes, coding - I still touch code, even now), and more, for upwards of twenty simultaneous teams/projects (we called them "partners"). Handling half a dozen projects in my current role has been somewhat relaxing by comparison.
But I should append that it was my old manager who once took a look at my forty hour per week schedule and dumped an extra twenty hour per week partner on me, overloading me. She was the first person who ever concretely pointed out to me that I work more effectively when I've got a little too much to do. That sort of load compels me to find ways to streamline until I'm back down to forty, and the processes and code I put in place generally benefit everyone. It was a good call on her part, and I've always felt it's evidence she was really paying attention to me in her managerial role.
I guess I'm trying to say I wasn't one of the attendees who groaned - which is a bit suspicious, because as a developer I seem to thrive in a matrixed environment (I'll post a bit about big company hiring premiums later) - but knowing that each employee is different, I can empathize with those that did, particularly as agile recommends avoiding context switching, and find some humor in the general despair that it's often expected of those who thrive in a more focused environment.
Tuesday, January 12, 2010
Code Freeze 2010
- When I had to go back to the parking ramp for my blackberry, I had windburn on my face before I'd even made it off the Alumni Building sidewalk.
- The steeply slanted windows on the Alumni Building pick up the snow in waves that flow down the windows in a cascading series of white akin to what you see when you shake an etch-a-sketch. It looks like you would expect the dune-building process at White Sands to look if you could accelerate time.
- So many people are bundled up that you can see bits of down floating on the air current inside, dancing in the sunlight. Minnesotans molt in the winter, just like geese. It's probably one of the reasons I sneeze so much, and my eyes water, at random times (that aren't so random if you listen for the blower).
- Despite those arctic-related anecdotes, there's still a constant stream of bicyclists passing by the window. Some without a hat or a jacket.
Code Freeze and Cross Posting
Monday, January 11, 2010
Phartz
The Downfall of Agile Hitler
Saturday, January 09, 2010
Dog Injury
The severed sports braid, indicating she likes soccer twice as much as basketball (so she told me - she's extremely happy about basketball because she made her first basket this week). I feel bad, because she knows I don't ever let dogs near my face. I just don't trust them. I suspect she'll now share my mini-phobia despite how many giggly, happy pictures we have of her frolicking with the dog on the ground and in the leaves and snow over the last two months.
Friday, January 08, 2010
I Win! Wang Humor!
Books 2009
12/29/2009 | Prefect, The | Reynolds, Alastair | 9.00 |
12/22/2009 | Fables: The Good Prince (Issues 60-69) | Willingham, Buckingham, Leialoha, Alexovich, Pepoy | 5.50 |
12/20/2009 | Fables: Sons of Empire (Issues 52-59) | Willingham, Buckingham, Leialoha, Allred, Pepoy | 6.00 |
12/18/2009 | Book of Monsters (Rex Libris 2) | Turner, James | 8.50 |
12/15/2009 | I, Librarian (Rex Libris 1) | Turner, James | 8.00 |
12/13/2009 | Accidental Time Machine, The | Haldeman, Joe | 7.50 |
12/13/2009 | Whys and Wherefores: (Y: the Last Man 55-60) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 7.25 |
12/12/2009 | Kimono Dragons (Y: the Last Man 43-48) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 6.75 |
12/12/2009 | Paper Dolls (Y: the Last Man 37-42) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 6.75 |
12/12/2009 | Motherland (Y: the Last Man 49-54) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 6.75 |
12/11/2009 | Gates, The (of Hell are About to Open, Want to Peek?) | Connolly, John | 8.00 |
12/11/2009 | Girl on Girl (Y: the Last Man 32-36) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 6.75 |
12/11/2009 | Ring of Truth (Y: the Last Man 24-31) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 6.75 |
12/11/2009 | Safeword (Y: the Last Man 18-23) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 6.75 |
12/10/2009 | One Small Step (Y: the Last Man 11-17) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 6.75 |
12/10/2009 | Cycles (Y: the Last Man 6-10) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 6.75 |
12/10/2009 | Unmanned (Y: the Last Man 1-5) | Vaughan, Brian K. and Pia Guerra and Jose Marazan, Jr. | 6.75 |
12/9/2009 | Subterranean Twin Cities | Brick, Greg | 9.00 |
12/2/2009 | All Star Superman (vol 2) | Morrison, Grant and Frank Quitely | 7.00 |
12/1/2009 | All Star Superman (vol 1) | Morrison, Grant and Frank Quitely | 7.00 |
11/27/2009 | B if for Beer (A children's book for gorwn-ups, a grown-up book for children) | Robbins, Tom | 7.75 |
11/20/2009 | Edging Past Reality | Fingerman, David A. | 6.00 |
11/13/2009 | Juggler of Worlds | Niven, Larry and Edward M. Lerner | 6.00 |
11/6/2009 | Superfudge | Blume, Judy | 8.50 |
11/6/2009 | In The Company of Ogres | Martinez, A. Lee | 8.25 |
11/1/2009 | Court of the Air, The | Hunt, Stephen | 8.75 |
10/31/2009 | Brief History of Time, A: From the Big Bag to Black Holes | Hawking, Stephen | 8.00 |
9/15/2009 | Practices of an Agile Developer | Subramaniam, Venkat and Andy Hunt | 5.00 |
9/6/2009 | Nameless Witch, A | Martinez, A. Lee | 7.75 |
5/25/2009 | Heart-Shaped Box | Hill, Joe | 7.75 |
5/20/2009 | Prador Moon: A Novel of the Polity | Asher, Neal | 7.50 |
5/20/2009 | Race Across America, The | Stilton, Geronimo | 7.50 |
5/15/2009 | Saturn's Children | Stross, Charles | 7.50 |
5/5/2009 | Christmas Carol, A | Dickens, Charles | 8.00 |
4/20/2009 | Fool | Moore, Christopher | 9.50 |
4/18/2009 | Fables: Wolves (Issues 48-51) | Willingham, Medina, Leialoha, Hamilton | 8.25 |
4/17/2009 | Fables: Arabian Nights (and Days) (Issues 42-47) | Willingham, Medina, Leialoha, Hamilton | 8.50 |
4/16/2009 | Fables: Homelands (Issues 34-41) | Willingham, Medina, Leialoha, Hamilton | 8.75 |
4/15/2009 | Fables: The Mean Seasons (Issues 22 and 28-33) | Willingham, Medina, Leialoha, Hamilton | 8.50 |
4/14/2009 | Fables: March of the Wooden Soldiers (Issues 19-21, 23-27) | Willingham, Medina, Leialoha, Hamilton | 8.50 |
4/13/2009 | Fables: Storybook Love (Issues 11-18) | Willingham, Medina, Leialoha, Hamilton | 8.50 |
4/12/2009 | Sir Cumference and the Great Knight of Angleland | Neuschwander, Cindy | 6.00 |
4/12/2009 | Fables: Animal Farm (Issues 6-10) | Willingham, Medina, Leialoha, Hamilton | 8.50 |
4/10/2009 | Favorite Greek Myths | Pope Osborne, Mary | 7.75 |
4/6/2009 | Red Queen, The: Sex and the Evolution of Human Nature | Ridley, Matt | 10.00 |
4/1/2009 | Fables: Legends in Exile (Issues 1-5) | Willingham, Medina, Leialoha, Hamilton | 9.00 |
3/27/2009 | Locke & Key: Welcome to Lovecraft (Issues 1-6) | Hill, Joe and Gabriel Rodriguez | 8.50 |
3/26/2009 | Magic Pickle vs. The Egg Poacher | Morse, Scott | 6.00 |
3/22/2009 | Rapunzel's Revenge | Hale, Shannon and Dean (illus by Nathan Hale) | 9.50 |
3/15/2009 | Harvard Business Review: November 2008 (Magazine) | Various | 8.00 |
3/15/2009 | Icy Hand, The: Something Wickedly Weird (II) | Mould, Chris | 7.00 |
3/15/2009 | Under the Banner of Heaven: A Story of Violent Faith | Krakauer, Jon | 8.75 |
3/8/2009 | Mine All Mine | Davies, Adam | 8.00 |
3/2/2009 | Wooden Mile, The: Something Wickedly Weird (I) | Mould, Chris | 7.00 |
2/24/2009 | End, The: A Series of Unfortunate Events (XIII) | Snicket, Lemony | 8.75 |
2/22/2009 | Lead Well and Prosper: 15 Successful Strategies for Becoming a Good Manager | McCormick, Nick | 5.50 |
2/18/2009 | Thief of Time (Discworld XXV) | Pratchett, Terry | 8.25 |
2/13/2009 | Road, The | McCarthy, Cormac | 7.50 |
2/9/2009 | Last Hero, The | Pratchett, Terry | 8.25 |
2/5/2009 | Living Dead, The | Adams, John Joseph | 8.50 |
2/3/2009 | Penultimate Peril, The: A Series of Unfortunate Events (XII) | Snicket, Lemony | 8.50 |
1/28/2009 | This Immortal | Zelazny, Roger | 8.25 |
1/15/2009 | Where Late the Sweet Birds Sang | Wilhelm, Kate | 8.00 |
1/8/2009 | Grim Grotto, The: A Series of Unfortunate Events (XI) | Snicket, Lemony | 8.75 |